LEVEL DESIGN

Project Dante is a Top-Down Shooter currently being developed by me and a group of friends. It is a hobby project that serves as a way to hone our skills. In This Project I work with Level Design, Level Art, Game Design and overall Narrative.

 

 

 

Swingbot is a side-scroller adventure game created in 2016 during 2 weeks by a team of 6 people where you play as a robot trying to find freedom. In this project my roles were as Lead Designer, Level Designer and Level Artist.

 

 

 

This was a 2 week project in 2017 to help the team behind Skylar and Plux Adventure on Clover Island create short time trial levels for their game as extra content. The level was created by me alone. In this Project I worked on Leve Design, Level Logic (scripting) and Level Art.

 

 

This is a small project from 2017 where I created a CTF map for Unreal Tournament. Worked for 3 weeks with everything from initial idea to blockout and playtest. Here I worked on Level Design.

 

 

Apex is a first person tactical running game made in 2017 during a 7 weeks period with a team of 8 people, both designers and artists. For this project I was responsible for the Level Design, Sound Recording and Voice Acting.

 

 

 

Here is a collection of level blockouts I worked on in 2018 to learn more about level design. Worked on each level for 1-2 days with the goal to learn new aspects of level design.

PERSONAL PROJECTS

Here you will find a collection of small projects where I wanted to practice my scripting skills (in blueprints) and try out ideas. These are from 2016-2017.

 

 

 

A project where I wanted to focus on level art and environmental storytelling in addition to level design.

 

 

 

Similar to Neon Murder Scene, but instead of having a level set in a city I wanted to try something in a more natural environment.

 

 

A collection of different levels made using the tools provided in Far Cry Arcade